Interview with Warhammer: 40,000 Inquisitor – Martyr Dev Gergo Vas

Interview with Warhammer: 40,000 Inquisitor – Martyr Dev Gergo Vas

Our writer Raven was lucky enough to have a chat with the Warhammer 40,000: Inquisitor – Martyr developer Gergo Vas, about the new action-RPG game that is currently in Early Access on Steam! Check out his thoughts on the game alongside details on what to expect when it fully releases.

For those of who don’t know about Warhammer: 40,000 Inquisitor – Martyr, it’s a grim setting action-RPG that gives the player options of multiple classes of the Inquisition to play, and the goal is to carry out the will of the Emperor; even though it may lead to the darkest reaches of the Imperium. The official synopsis is below:

The first Action-RPG set in the grim future of the 41st Millennium takes the genre to its next level: an open-world sandbox game with a persistent universe with a huge variety of missions, tactical, brutal combat encounters in destructible environments and a storyline influenced by the community of players. Use the cover system for tactical advantage, shoot off limbs and perform executions in epic boss battles and become a Protector of any solar systems with your glorious actions!

Our interviewee, Gergo Vas, has been working on Warhammer: 40,000 Inquisitor – Martyr, and has some thoughts on how the game will be different from others in this setting.

Raven:

“For my first question, it’s about the open world aspect. Now Warhammer: 40,000 Inquisitor is tagged as open world but I’ve heard that it’s not exactly open world but it’s similar to Diablo. Is that true?”

Gergo:

“So as you’ll see, there’s a huge sector (called Caligari sector) where you can jump in and out of star systems, and subsectors (zoom in zoom out etc). And besides doing the campaign you can roam around finding random missions, do tougher investigations, or find completely different points of interests. So it’s open world in that aspect you don’t have to follow the campaign if you don’t want to. It’s out there in the open world as well though.”

Raven:

“That’s good. I was a little worried some people made it seem like it was closer to Diablo in the sense of linear pathing (not the Reaper of Souls DLC).”

Gergo:

“We have an open world trailer that kinda goes into details about the system and the mechanics.”

Raven:

“I see what you mean, by how it is open world but not in the traditional sense of open world but linear to where you have to go through the “one path” the devs want you to through.”

Gergo:

“After the first few tutorial missions you’ll find yourself in the open world, I think it’ll make sense immediately.”

Raven:

“Alright awesome! Onto my next question, will there be a sale for the first week of release (not the current Early Access status)?”

Gergo:

“Hrmm, good question, I don’t think so, but I’ll confirm it today. We had a sale for a while when the early access started.”

Raven:

“Okay. A sale even if it’s a small one such as 10% will definitely reach out to more people than just releasing it full price.”

Gergo:

“Pretty sure we’ll do sales but not right after the launch, but I’ll ask, maybe we’ll do one.”

Raven:

“Alright. How is the coop in this in the sense of scaling?”

Gergo:

“Game will use the host’s rank/item level in coop.”

Raven:

“So it doesn’t matter if say its 4 people in the game it will always scale to the host level and items it won’t increase any more because of the 2 other players joining on top of the 2 players already playing?”

Gergo:

“Yeah, coop is up to 4 players and maps will scale to the host’s level since he’s the one creating the game additional scaling doesn’t take into effect yet.”

Raven:

“Cool. I heard the game by default is challenging so that’s nice to here. Okay here’s a tough question. Are you guys planning to do a season pass for the game or is content beyond the base game going to just be “free updates”?”

Gergo:

“Yeah pretty challenging indeed, but that part is FAAAR from balanced and finished, we’re testing now all the endgame builds for example. Since we had to delay to June 5 we’ll have extra time to fine-tune everything regarding balance. We wanna make sure leveling is smooth and people won’t bump into walls.

Season pass: so for consoles something like that is planned although I can’t go into detail yet. for PC we’ll gonna patch the game regularly with FREE content patches called Seasons.

Seasons will have a theme (say, Dark Eldars) and a story element. And the conclusion of a season will depend on players’ decisions (collectively) what path they choose after missions etc.”

Raven:

“Interesting! What it sounds like is that PC players are getting better end of the deal.”

Gergo:

“Besides these free Seasons, we’ll plan bigger DLCs / expansions as well, but we’re working now on the base game, wanna finish that first and after that we can talk about that. Well, hopefully we can implement that to consoles as well, don’t wanna leave console folks behind.”

Raven:

“I’m glad you guys are focusing on the base game. Last EA game that actually did things right (the way you guys are going) was grim dawn. I really hope you guys can have the same success that game has. Now for the next tricky question.

Was the game made for PC and being ported to console or was it made for console being ported to PC (Or the rare one made for both platforms)?”

Gergo:

“It was made for PC and it is ported to consoles, but it’s the same port with some extra features on consoles (couch co-op for example).”

Raven:

“Interesting! So is the gamepad support on PC buggy since the main focus was the default PC controls (mouse and keyboard)?”

Gergo:

“Yeah also don’t expect micro-transactions or anything like that. Gamepad should be fine on PC, last time I tried it was pretty cool, and lot of people play it with a controller on PC and no problem.”

Raven:

“They do huh, that’s nice! Which control setup do you personally prefer: Gamepad or keyboard + mouse?”

Gergo:

“Keyboard mouse :). Played too much diabolic / Grim Dawn that way. Controller is cool too but still.”

Raven:

“I’m glad both set ups are up to par. I’m really impressed with this.”

Raven:

“Last question is about the infamous cross-platform question that is almost always asked with games on different platforms. Will this be a thing for Warhammer?”

Grego:

“Cross platform isn’t planned at the moment but we are looking into it for the future!”

Raven:

“Thank you for giving me a little more insight on Warhammer: 40,000 Inquisitor – Martyr.”

Warhammer: 40,000 Inquisitor- Martyr is planned to launch out of Steam Early Access on June 5th.

*This interview was conducted by Geekisphere’s Raven, in-game name Shiva*

PR Manager for geekisphere.

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

*