New details have been emerging for Fallout 76, especially after Bethesda officially announced the game during E3 and stated it will be an open-world survival RPG, where you can traverse the wasteland with your comrades. Now, we’re seeing more details on gameplay and what will be added.
The franchise of Fallout has been well-known for their V.A.T.S., (Vault-Tec Assisted Targeting System) which is a slow-down method of targeting where you can pick certain parts of your enemies to aim for. This certainly seemed like a mechanic that wouldn’t be added to a real-time RPG, but Todd Howard has announced otherwise.
During an interview with Gameslice, Howard stated that V.A.T.S. will be in Fallout 76, but the mechanic won’t be slowing down time.
“It’s real-time. It doesn’t slow time. But it lets you target and pick parts and all of that, but it’s in real-time. It still works great. It’s different, obviously, because it’s real-time, but the basics of it, which are, ‘I can’t really—I’m not that good of a twitch shooter’ … You can kind of picture how it works. Like, I’m not as good as lining up someone and getting a head shot, but I’ve made my character good at V.A.T.S., and now I can do that.
We want a little bit of drama without them ruining your game.” – Todd Howard, Bethesda Softworks
Any type of auto-targeting in an RPG can certainly go bad quickly, and we’re hoping that after seeing Fallout 76 in action it will seem as though V.A.T.S. are a fluid part of the game, and not some mechanic that is over powered.
We’ll keep you informed of any new Fallout 76 news.
Source – EGM Now