PUBG Disables Item Trading Due to Third Party Abuse

PUBG Disables Item Trading Due to Third Party Abuse

PlayerUnknown’s Battlegrounds offers a variety of personalized items to customize your character and their gear. However, PC players will find it harder to trade these with other players, and PUBG Corp. is citing third-party marketplaces as the reason.

Who knew virtual pants in PUBG cost that much?

In an announcement released yesterday, developer PUBG Corp. announced the temporary change to item trading:

Normally, players can trade items using either the “Market trade” or “Personal trade” features. “Market trade” lets you sell items through the Steam market system. “Personal trade’” is supposed to allow friends to trade items without any costs attached.

Recently, though, we’ve seen a few cases of players using the personal trade function to sell items using third party sites. This is essentially an abuse of the system. To prevent this, we’re temporarily turning off personal trades while we search for a better solution. Once we figure out a way to prevent abuse, the restriction will be lifted.

Like many online games on Steam, PlayerUnknown’s Battlegrounds has a specialized marketplace. This marketplace allows players to sell items in PUBG for Steam Wallet money. This is an important distinction. The only use for Steam Wallet money is to buy goods on Steam, such as buying games or marketplace items. The Steam marketplaces also give 3% of sales to Valve and participating games, acting as a source of revenue.

Third-party websites exist as marketplaces that circumvent the Steam Wallet issues. These often exist for large Valve games such as Counter-Strike: Global OffensiveDota 2, and League of Legends. Some websites have a service/withdrawal fee of up to 5%, but users can use real-life money for these trades. It’s a lucrative, albeit sketchy, business, as some skins have been known to sell for tens of thousands of dollars. The countermeasures enacted by PUBG Corp. are likely temporary, and will likely stay up until they can find a way to avoid missing out on revenue from expensive item sales.


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