Okay, it’s time for a show of hands. Who here has never daydreamed of being a pirate? Yep, just what I thought. Nobody. Well, you’re in luck! Game developer Rare recently released Sea of Thieves, an MMORPG with all the rum soaked adventure you could want. And guess what? It comes in comic book form, too!
Just as the game was hitting the eager, outstretched hands of gamers everywhere, Titan Comics released the first issue of the comic book series on March 14, 2018.
The story opens with buccaneer DeMarco Singh and his friend, Rin Aria, at the infamous pirate tavern The Unfired Pistol. They’re there to participate in a race to the Sea of Thieves, competing against only one other pirate captain—his sister Lesedi.
The hitch? In order to get his copy of the map, DeMarco has to show his father’s compass to prove his identity. Too bad his sister stole it! Now he’s got to find Lesedi if he’s going to beat her to the treasure their father hid.
Artwork & Layout
The first thing to catch my attention right off the bat was the word balloons. There is a lot of dialogue. I was a bit worried when I saw this in the first few panels but honestly, it doesn’t interfere with story at all. They are really well placed.
The art style in Sea of Thieves is softer than I’ve seen in most comics. It’s a little on the cartoonish side but I like it. It fits with the playfulness of the narrative. In terms of color, the palette was really well-chosen and supports the action incredibly well.
One last note on the layout, I really liked the addition of the character profiles on the Singh twins. They appear at the end of the comic but it was still nice to get that introduction to DeMarco and Lesedi.
When I write a comic review, I honestly don’t read ahead. I write these as I read, noting down thoughts and impressions as they come. Some have a pretty profound impact, a few not so much, and the rest fall somewhere in between. I have to say that Sea of Thieves is one that falls in that middle area.
It’s fun and lighthearted yet it’s not fluff. From what I’ve seen thus far, the story is well-crafted and interesting. It’s not too fast paced but moves along at a good enough clip to keep your interest. And the characters seem developed enough for what really amounts to just a few scenes out of the entire story. In other words, while not robust, they’re still a little more developed than 2-dimensional stereotypes, which is great.
All in all, I think the creators have certainly done the game justice. I’m definitely looking forward to the next issue!
Writer: Jeremy Whitley
Artist: Rhoald Marcellius
Colorist: Sakti Yuwono
Lettering: Jaka Ady
Editor: Tom Williams
Source – Titan Comics
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