Five years ago, we got our first taste of a video game based off of the Cyberpunk tabletop RPG. Now, we’ve got to see an hour-long playable demo for Cyberpunk 2077, and it’s got quite a bit of meat to it. Read on to learn more about the action that takes place in Night City, California.
Knowledge from the future
In Cyberpunk 2077, you play as V, who can either be a man or woman. They’re highly customizable, letting you change things like hair, tattoos, clothing, and even some backstory details. Your backstory changes how characters react to you and may open up some new story moments or choices. Like its source material, you have a variety of stats: Strength, Constitution, Intelligence, Reflexes, Tech, and Cool. Interestingly enough, Empathy and Humanity aren’t in the game as far as we know.
It’s odd to me because the source material stressed the dehumanizing and dangers of augmentative tech. A character’s Empathy stat is lowered from installing cyberware, and hitting 0 results in a character becoming murderous and hateful towards living beings, also known as cyberpsychosis. The 2013 trailer shows a case of this, so I’m curious to know why the player doesn’t have those stats.
Cyberpunk 2077 is a (primarily) first-person RPG with a good amount of shooting and a variety of high-tech guns. The cyberware, however, is one of the main focuses. By visiting a Ripperdoc, players can change and upgrade their cyberware. This includes a variety of neat toys such as the ability to ricochet bullets around corners, mantis-like sword arms, and illegal military-grade tech only available from special Ripperdocs. The environments are also highly interactive. Combat gives the opportunity for some light destructive elements, and you can touch advertisements for products to bring up a market on your HUD where you can by the product.
There are few details about how the story goes, but the world already looks to be very much alive. For another perspective on the demo, you can read PC Gamer’s take on the demo here.
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