Cyberpunk 2077


Watch: Cyberpunk 2077 Gameplay Reveal

CD Projekt RED decided it was a good time to reveal the first official look at some gameplay from their highly anticipated Cyberpunk 2077 game which gamers have been waiting for since 2012, and you can check it out above.

Cyberpunk 2077 is shaping up to be really great. The futuristic setting in Night City makes you want to explore every inch of each available district, where you know you’ll be encountering dangers for you and the citizens of this place, so no day will be boring during your story as V.

The gameplay reveal took place earlier today, when CD Projekt RED started a Twitch livestream that only showed some lines of what seemed to be code, but soon became the demo showcased at E3 and Gamescom earlier this year, which looks simply amazing.

What we’re releasing today was recorded from a game deep in development. Since many of the assets and mechanics in the current version of Cyberpunk 2077 are most likely to be modified, we initially decided to show this gameplay only to media. Elements like gunplay (both in terms of visuals and how RPG stats influence it), netrunning, car physics, or the game’s UI–everything’s pretty much still in the playtest phase and we felt uneasy about publicly committing to any particular design. Animation glitches, work-in-progress character facial expressions, early versions of locations–all this made us hesitant to release what you’re about to see.

However, we are also well aware that many of you want to see what the media saw. Although this is probably not the same game you’ll see on your screen when we launch, we still decided to share this 48-minute video with you. This is how Cyberpunk 2077 looks today. Let us know what you think!

Said game director Adam Badowski in a message that accompanied the gameplay reveal.

Cyberpunk 2077 will be coming to PlayStation 4, Xbox One and PC in June 2019, as the developer mentions the game is already playable from start to end, but without all of its assets included, nor all of its bugs yet fixed.

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