It’s no secret that Red Dead Redemption 2 will be a big game. However, in an interview with Vulture, Rockstar co-founder Dan Houser talked about the game and gave us an idea of just how large the game will be.
Thousands of animations and lines of dialogue.
In the interview, Dan Houser told Vulture about what’s expected to be one of the biggest open world games to date. When it comes to numbers, the game has some big ones. There are about 300,000 unique character animations in the game. The game also features 500,000 unique lines of dialogue spoken by about 700 voice actors. In addition, there are 500 more actors who likely did motion capture work. All 1,200 actors are members of the Screen Actors Guild – American Federation of Television and Radio Artists, an American labor union representing about 160,000 professionals. Other than Canadian-born actor Graham Greene, the actors all all relatively unknown, as Rockstar doesn’t tend to work with famous actors anymore.
The script for Red Dead Redemption 2 is pretty massive. Counting the main story alone, it measures in at 2,000 pages. The pages would stack about “eight feet high” if side content was included. Writer Lazlow revealed that even certain NPCs have 80 pages of script. Speaking of other workers, musician Woody Jackson composed 192 interactive music scores for the game.
Houser also spoke about some cut content. Several missions were removed because “they were never going to work technically or be quite slick enough, or they felt superfluous”. Additionally, five hours dedicated to a second love interest got dumped. Houser simply said that “we decided one of [the love interests] didn’t work”.
Finally, Houser said that several employees worked more than 100 hours some weeks to get the game out on time. As some have pointed out, crunch isn’t something to be proud of.
this isn’t something to be proud of. https://t.co/eeaz3zRGYU
— Josh Sawyer ✈️ LA (@jesawyer) October 15, 2018
Red Dead Redemption releases on October 26 for the PlayStation 4 and Xbox One.
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