Battlefield 5 Rolls Back ‘Time to Kill’ Changes

Battlefield 5 Rolls Back ‘Time to Kill’ Changes

Battlefield 5 has had a bit of a troubled launch, and has tried to fix it trough some patches. However, after complaints from the players, EA Dice is rolling back the latest patch that tweaked damaged figures to make weapons less deadly.

“Clearly we didn’t get it right.”

‘Time to Kill,’ or TTK, is an approximate measure of time it takes for a player to kill another player in multiplayer. In Battlefield 5, it doesn’t take many bullets to kill a player, meaning the TTK in this game is low. A patch last week rebalanced weapons so players would survive longer. Meanwhile, they also created a playlist (with plans to make more) that kept the original balance in the game. The changes received a very vocal response from angry players while also revealing a big split between the diehard players and a broader demographic of incoming holiday players.

A few days ago, the developers spoke up in a post on Reddit:

Our intent with the TTK changes was to see if we could evolve the Battlefield V experience and make it more enjoyable for new players, whilst also making sure the Battlefield vets have a choice with a more “core” experience suiting their preferred play-style. Clearly we didn’t get it right. Veteran players didn’t ask for the change, but as game developers, we took it upon ourselves to make those changes based on extensive data and deliberation. It truthfully wasn’t an easy decision for us.

The issue with balance.

Polygon had some good insight on the issue with the patch and EA Dice’s attempt at ‘games as service’:

Players who have spent hours with the Battlefield series over the years tend to be very, very good. That makes it challenging for new players to keep up. The issues are complicated by the game’s unlock system that rewards players with new equipment and perks based on the more kills they rack up. If new players don’t feel like they’re making enough progress, as represented by their performance in a given match and the rewards unlocked once it’s over, they’re likely to bounce off the game and spend their time elsewhere. That’s a veritable death sentence for any game intended to be a service, which is supposed to attract and hold the attention of players over a very long period of time.

The changes made in the 12-12 patch have since been rolled back. Fortunately, there’s a bit of a silver lining. The time the patch was live gave EA Dice some information that should be helpful in satisfying players new or old.

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