Generation Zero Review

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Avalanche Publishing decided to take us back to the 80s but with a catch it being an alternate timeline where robots ravage the world. It’s up to you and 3 friends to save it. The concept sounds absolutely delightful. Once the game launched it had a hell of a bumpy start. The game was welcomed with mixed reviews from both critics and fans. Avalanche responded positively by communicating with the community and implanting hotfixes and patches to smoothen out the rough edges. Now that it’s been a few months and they’ve gone through multiple versions is the game finally worth the money? Read on to find out.


Everything that the player needs to know is in that video. The story itself just disappears early in the game to where missions only reward you with minimal dialogue (if you’re lucky) that talk about different survivors (none of which connect to each other).  Even the items scattered throughout the bare game world don’t provide the player with any real information on the plot.

Base Game

*The actual game’s combat is slower and rougher on the edges*

To the game’s core it’s a basic lack luster survival game. The player spends most of his/her time running around aimlessly searching for homes/cars to loot and kill robots. When the game first came out the Ai was dumber then rock and wouldn’t properly engage the player making for easy fights. The developers fix for that basically turned the Ai into glitch enemies that can shoot and track through walls; making the bare bones firefights frustrating. One last tweak was made which finally made them okay to where they tracked and reacted how they should have to start and behaved mostly normal.


Something that should have been interesting felt plain and tedious. Players had a decent amount of tools at their disposal when it came to the firefights (things like distraction based items or stunning based items). In most cases those items would either work or not work at all making the engagement feel like an early access shooter. The aiming is very jagged and the hit registry is spotty. The enemies randomly land a ton of hits on you or miss you like villains do in a Hollywood movie. As the fight is going you just have one thought going through your head “When is this fight going to be over with?”


There is a decent amount of skills to choose from as you level. Some of the best parts of the gameplay only happen once you reach a high point in one of the classes. Other than that it just feels like the skills were put in to add an “rpg” layer; which ultimately it doesn’t save the combat from being tedious and boring.

Free Roam

Looking for a beautifully crafted large open world to roam around and shoot robots in? If you are then you are in luck. Generation Zero has a large open world that is pleasing to the eyes to bad there isn’t much going on with it.  The wow factor gets over shined by the fact that the world is stationary. There little to no life and it takes what feels like years to get from one place to the next on foot. The movement is so slow that it almost makes it seem like this game was originally meant to be a walking simulator. (Would explain the basic shooter elements and basic rpg elements).

Character Customization

The character creation had a good amount of work put into it. Not as much as you’d think for a game coming out in 2019 but still more than most survival games.  The creation method really fits with the theme and gets the player to really think 80s.

Once the player gets into the game the player can find clothes throughout the buildings, cars, trash cans, and any other object that holds loot. There is quite a few different piece of clothes and accessories the players can get. In most cases it’s just a bunch of recolors that work well enough for this setting but still feel a bit lazily designed. At the end of the day the characters look rad.


Those are just two examples of some of the amazing tracks on this game. The soundtrack is easily the best part of the game. It’s so good that there is a large chance the player would just run the game for the music or look into getting the soundtrack itself. It’s the reason I was able to put in around 15 hours in the game without wanting to toss myself out a window.


Generation Zero has some inconsistent stability. There are times when the game is playable but then times when the game crashes or glitches flood the screen making an already frustrating experience even more frustrating.  Every week feels different with the game as if it goes through mood swings; reminding me of a teenager who just hit puberty. One week there will be so many bugs you’ll want to refund while the next there’s just small bugs (nothing game breaking).

Final Verdict

The game is just disappointing in almost all fronts no matter what platform you play it on. Even playing with a friend didn’t really make the game worth playing. The environments are beautiful to look at but have no life beyond appearances. The enemies are dull, boring, and tedious. There is no plot it feels like they started an idea then just gave up before they could reach next beat. It runs like an early access game where developers keep promising for fixes but tend to break the game more than fix it.  The saving grace for the game is the soundtrack. It is one of the best 80s throwback soundtracks for a game to come out recently.  Ultimately I would highly recommend against purchasing this game unless it’s on a massive sale or if you feel the need to put yourself through torture.  Generation Zero is out now on PC, Xbox One, and Playstation 4.


  • Amazing Soundtrack
  • Beautiful Graphics
  • Good Concept
  • Decent Character Creation


  • Dull and uncreative enemies
  • Lackluster gameplay
  • Slow movement with too much open world
  • No story
  • No depth on any of the characters
  • Inconsistent with playability
  • Feels completely unpolished
PR Manager for geekisphere.
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