The Sims 4 is a classic simulation game created by Maxis and published by Electronic Arts. The game gives you the ability to create, play, and plan the lives of your Sims with numerous expansion packs and add-ons.
Realm of Magic
Realm of Magic is a new expansion pack for The Sims 4 that brings magic into the world. This type of expansion has been seen in numerous other Sims games, including The Sims: Makin’ Magic, The Sims 2: Apartment Life, and The Sims 3: Supernatural.
This new addition to the game provides more options in creating your Sim, furniture, clothing, and menu options.
For the sake of this review we decided to get in character with creating Sabrina Spellman!
The main reason for this pack is to add magic to your sims lives. This is done through three different schools of magic called Untamed, Practical, and Mischievous.
The sim has to level up the different subsets of magic to increase their spell-casting abilities. This is off-set by having a magic meter, to which when it fills up the spell has a chance to be more powerful, but the accuracy on casting it is greatly reduced. In many cases, the sim can’t cast the spell properly, and something bad happens.
One of the cooler additions to the magic is this RPG-like tree that lets you pick traits to add to the sim’s magic abilities by unlocking points through leveling up.
Aside from ‘straight magic’ Alchemy has also been added to the expansion, giving witches and wizards the ability to brew their own potions with ingredients.
One thing to note is that casting spells is good for the sim and helps them hone their craft, but there is a limitation to the most they can cast at a time. There’s a new magic meter, that shows how much magic the sim has used, and once it gets full the sim’s spells become more powerful but at a cost of accuracy. In many cases the sim will cast a spell but it will go wrong and something bad will happen once the meter is full.
The Magic World
As it states in the name, there’s a new realm of magic that the sims now have the ability to travel through. It’s a portal that’s located somewhere in the new neighborhood. Through the portal is a new world that includes a dueling grounds, and shop alley. The sims can also request training from the three special advisers behind the different trees of magic. This can help the sim level-up their magic and learn new spells.
To go along with the magic, the sims is also introduced to familiars that are bound creatures to the witch or wizard, and can include their pet, owls, faeries, and a phoenix. Brooms were also added that allow the sim to travel faster between lots, along with wands that can enhance their spell-casting abilities.
Traditionally, new clothing and furniture is available alongside a new neighborhood full of mysticism and magic.
While sims can choose to lose their magic by asking a head of one of the schools, you can also make a sim a witch or wizard in ‘create a sim’ under options. This makes it so creating a family of sims with magic abilities can be done without having to find the realm and request magic teachings.
Final Thoughts on Expansion Pack
After playing the sims for years, I really have enjoyed the magic expansion packs that are available for the different versions. One of the major drawbacks to The Sims 4: Realm of Magic is having to travel to the realm. It creates an extra hurdle for the player to jump through for their sim to get to the magic places. The other issue is it seems they lost a bit of the fun from the previous expansions. Throughout The Sims 3: Supernatural, you could be a faerie and sleep in a faerie house, which I thought was rather creative. It would have been more enjoyable to incorporate some of the previous expansion features, but enhanced.
The Sims 4: Realm of Magic is now available, and you can play it on Origin from EA.