Titan Books has just published their latest art book, featuring the new Tomb Raider movie. This book, Tomb Raider: The Art and Making of the Film, shows all the meticulous planning and styles that went into this iconic movie based on the newest game franchise of Tomb Raider. Put together by Sharon Gosling with the help of the director, Roar Uthaug, and the producer, Graham King, Tomb Raider: The Art and Making of the Film gives you a comprehensive look into the movie.
The Forwards by the Director & Producer
Roar Uthaug who directed the Tomb Raider movie wrote the first foreward in the book, citing how he initially became hooked with Lara Croft from his PlayStation screen, and how that interest contributed to the movie.
“So when I first met Lara Croft through a PlayStation screen in 1996 I was hooked. It was an amalgamation of everything I loved most in movies. Lara combined the rollercoaster ride of Indy with the guts and smarts of Ripley, and the sheer bad-assery of Sarah Connor.”
“And I got even more excited as I started my research and found how the game had been rebooted in 2013. This new Lara Croft on her journey to becoming the Tomb Raider felt raw, real and contemporary. Despite her inexperience, she takes on challenges with vigor and unwavering determination. This Lara Croft isn’t a slick comic book heroine with flawless skills and an off/on relationship with gravity. She’s human. Imperfect. But a fierce, resourceful survivor. And someone, I hope, my daughters can also be inspired by (although I’m hoping they won’t do their own stunts).”
Having the passion from playing Tomb Raider, Uthaug was able to direct a movie worth watching by millions internationally.
Looking at the producer, Graham King, he only had wonderful things to say about his experience before the movie and during it.
“I think we all go through moments in our life, whether provoked by an experience or just everyday life, when we feel like we’ve strayed from our true path, feel like we aren’t strong enough, or just feel like giving up. For Lara, as she said so elegantly in the game, she found that thing to keep her going. That force that pushed her to look past her fears and become the person she was meant to be. This is what I loved so much about her character and what I feel compelled to portray on screen. Yes, at times she can seem somewhat superhuman, but she didn’t start that way.
Her journey and experiences mader her into this iconic character. It was important for me that all audiences, not just existing fans, see this origin story come to life on the big screen.”
Lara Croft is for certain one of the most powerful females in the video game world and on-screen, and brought to life by two men who adored her character and found the best parts to bring to light.
Chapters within the Book
Each chapter is tailored to specific sections from the film, regarding how Lara went on this grand adventure to the island where her father Richard Croft disappeared.
Special Aspects About the Book
Titan’s new book Tomb Raider: The Art and Making of the Film, gives a glimpse into exactly how Metro-Goldwyn-Mayer, Warner Bros. and Square Enix wanted to take Lara Croft into. Not only is this a completely new origin story of a movie, but it shows where Lara comes from in England, how her family was considered well off and had a manor, and to what extent she’s willing to go through to discover the adventures her father had, and to hopefully find him.
Design of the movie, CGI, costumes, etc. are all described in the book, giving further insight to the decision-making process that had to be done for a polished Tomb Raider film.
Costume designer Colleen Atwood gave details in the book onto the decisions that had to be made for the Tomb Raider.
“The colors were driven by the environment that I knew she was going to be filmed in. I wanted her to be part of the world, but the lighter top still helped her stand out in the intense light of South Africa. At the same time, the trousers and everything else were not camouflage, but they blended with the world she was in. I did clothes that would work in hot weather and in water and not fall apart. It would have been silly for Lara Croft to be swanning around in the scenes that we had in the movie in a pair of silk pants!”
In addition to having costume details, the book describes Lara’s accessories, including her leather wristband, a well-work axe, a quiver, the amulet her father gave her before he left, lara’s bow, and arrows. The movie remained true to the Tomb Raider-esque equipment.
Finally, there is of course concept art regarding all the elements that were added to the film. A major section that used numerous concept art drawings was Himiko’s sarcophagus, with the triangle construction and passages. The concept art for this book is very high-end and shows detail into the creative process.
Tomb Raider: The Art and Making of the Film is really a fantastic companion piece for anyone who loved the movie, and enjoys playing the games. Sharon Gosling put together a meticulously gorgeous book showcasing art, behind the scenes photos, stunts, and numerous fascinating contributions made from the cast and crew.
As someone who has played Rise of the Tomb Raider, and is patiently awaiting the release of Shadow of the Tomb Raider, this book is a perfect piece to look at while playing the games. See where inspiration came from, and where it was improved.
Tomb Raider: The Art and Making of the Film has just released yesterday, so you can get your copy today from Titan! We highly recommend it.
(Images were provided by Titan Books through Syfy’s Preview)